On the western side of the Zao and Cole Mountain ranges, separated from the sheltered land of Tevinia, is the country of Mirahl. To get to this separate, larger territory, wolves must either brave the mountains from Tevinia, or come from the even further unknown reaches of the deeper continent. The mountains give way to the icy terrain that Tevinia is largely spared from, as the entirety of Mirahl is generally subject to much more drastic weather conditions.
Indeed, after a long journey across the mountains, most of the time accompanied by the omnipresent lack of food and water, all a traveler has to encounter is the desolate region that is the Diablo Wasteland. With earth that is cracked and dry, leaving very little to find in nourishment, few wolves can survive for very long within the bounds of this temperate desert. The ground is littered with bones and skeletons, a grim tribute to those who were not fortunate enough to make it. Near the end of the graveyard, far away from the mountains, vegetation starts to grow in an old, burned redwood forest, the remains of which sill present. Finally, when all seems grim, a ridge can be seen, circling the desolate land that the traveler had to cross, the last border they must weather before reaching salvation.
To the north of the Wasteland, the Skyilee glacier has come so close to the land as to become a part of it. The Altvan tunnels provide an icy shelter, while the rows of hot springs offer a more welcome respite from the frigid temperatures. To the west of the predominating ice of the glacier, protected by high cliffs of ice and earth, is a coral reef nestled inside a fjord, filled with beautiful colors. A breakaway water source cascades across the tumulus topography, gradually becoming wider in breadth until it plummets into an abyss that appears suddenly in the land, and appears to have no bottom.
In the south of Mirahl, south of both glacier and wasteland, ice starts to loosen its grip and vegetation emerges. Even with more life present, however, snow never lets go completely of this land, frost always holding grass and trees even in the summer. The change starts with a ring of stones, which are submerged in water until the drier months, and remain liquid even in the death of winter. While traveling along the grasses, a forest emerges, thick and lively. A plateau appears in the middle of the forest, a perfect scouting place for any who would choose to reside there. If one travels to the east of the forest, they will get closer to a vale, protected on the west by steep cliffs that eventually merge with the Cole Mountains.
In between the Glacier and the Valley lies an underground secret. While arguably one of the most beautiful places on the continent, there is a deadly air around the hottest part of Mirahl's countryside. Heat can be felt from the enterance points, which are jar-like rocks that cover the icy land. Once inside, the world changes from an arctic wonderland to a summer paradise. Due to proximity to a heat source, the Lukato Subterrain is filled with a dense jungle. The jungle is humid and moist, the water supply coming from Heaven Falls, the end of the falls that disappear into the chasm by the glacier. However, the heat and tropical nature of the subterrain has made this beautiful area deadly, contaminating all of the waters and vegetation and making them toxic. However, if one travels through the jungle, they will eventually reach some rocky land, which quickly turns into a crystal-filled cave. With the heated minerals from the jungle trapped underneath the ice, the crystals have clustered together and formed into large sizes, large enough for a wolf to walk on and across.